STEREO BUS
Michał
Mac
Technical sound designer building reactive audio systems for games - where sound design meets engine-side implementation.
Loads silent. Booting turns the panel into a reactive sonic instrument - sound on every interaction.
About me
CAM
· OPERATOR 末
// readme.txt
I build interactive sonic systems for games - reactive audio engines, adaptive music, and the implementation that ties them to the engine. I work where creative sound design meets technical execution: Wwise, Unreal, and custom C++ tooling that makes virtual worlds feel alive.
// toolkit · calibration
click to read levelSound Reel
Projects
ads_clickDrag to browse, click the centre cover to cue the disc
Field Notes
An open logbook - sessions, gear, events, and what's on the bench right now. Tap a frame to inspect.