SESSION_2026 / FRONT PANEL 48.0kHz · 24-BIT
STEREO BUS
GAME AUDIO · 末

Michał
Mac - Game Sound Designer

Designing sound that fits. Architecting systems that work.

PWRAUDIO ENGINERDY
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[ Tap to boot ]

Loads silent. Booting turns the panel into a reactive sonic instrument - sound on every interaction.

STATUS: STANDBY SCROLL TO BROWSE south
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Sound Reel

SYS · VIDEO
REEL_2026.MOV 48kHz · 24bit
CH.L / CH.R · BALANCED TC 00:00:00:00
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About me

SYS · USER
Michał Mac

// readme.txt

Hi! I'm Michał but call me Michael. I balance creative sound design with technical implementation. On the creative side, I handle field recording, foley, and synthesis to design original audio assets from scratch. On the technical side, I use Wwise, Unreal Engine (MetaSounds, C++), and custom tooling to build interactive audio systems. My focus is straightforward: making sure the sound not only fits the game’s identity, but works flawlessly under the hood.

// toolkit · skill levels

click to read level
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Projects

SYS · LIBRARY

A crate of games I've worked on - sound design and audio implementation, released and in progress.

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Field Notes

SYS · LOGS

An open logbook - sessions, gear, events, and what's on the bench right now. Tap a frame to inspect.